New medals to be used across multiple modes within Madden. Created using Cinema4d, Octane, Substance, & Photohop.
More updated visuals for another grading system used within Madden. Made using C4d, Octane, Substance, & Photoshop.
Created the new pack and pack template for Madden 24 and directed the pack opening animation. Built the template in a way that allows artists to easily update the colors, front, and side art all within photoshop. Made in Cinema4d, Octane, & Photoshop.
Custom artwork for Ultimate Team's AKA program which focuses on player nicknames.
New headliners program visuals, focusing on players who achieved something notable in the off-season, utilizes new art as well as m24 core viz id as it is the first program within Ultimate Team.
Screen mockup utilizing the Headliners branding I created.
Headliners player art visual escalation
Gridiron Guardians player art visual escalation
Procedural marble wall texture created in Substance Designer. Used this as a basis for the Most Feared program by utilizing the material in the backgrounds, as well as exporting procedural shapes for each Arcana player (See Von Miller image below)
Most Feared player art visual escalation. Applied to about 120 players in total.
Custom Jack-O-Lantern packs and currency for Most Feared
Custom present packs and currency for Zero Chill
UI mockup for the Ring of Honor program within Ultimate Team. All player geometry was created by the EA Create team.
This is a sample of some of the work I produced while working on Madden 24's Ultimate Team